1 Compression in the Graphics Pipeline

نویسنده

  • Wei Koh
چکیده

This paper explores the subject of compression in the graphics pipeline. While there are several components of the pipeline that could stand to benefit from compression, we chose to focus on the Z-buffer and the framebuffer. We describe a method of compression using pixel differencing and Huffman coding along with a caching system designed around tiles. We examine the effects of tile size, pixel differencing schemes and variations of Huffman coding on compression rates, and show the tradeoffs between these parameters.

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تاریخ انتشار 2001